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Witam. Mam problem z pluginem rankme - https://forums.alliedmods.net/showthread.php?p=2467665

 

Chciałbym żeby nie wyświetlały się powiadomienia na czacie. Zmieniłem cvary i nadal to samo. Jakieś pomysły?

Cytat

// This file was auto-generated by SourceMod (v1.10.0.6492)
// ConVars for plugin "kento_rankme.smx"


// Admin flag to disable announce. blank = disabled
// -
// Default: ""
rankme_announcer_admin ""

// Announce when a player connect with position and points?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_announcer_player_connect "0"

// Announce when a player connect at chat?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_announcer_player_connect_chat "0"

// Announce when a player connect at hintbox?
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_announcer_player_connect_hint "0"

// Announce when a player disconnect with position and points?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_announcer_player_disconnect "0"

// Announce when a top player connect?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_announcer_top_player_connect "0"

// Announce when a top player connect at chat?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_announcer_top_player_connect_chat "0"

// Announce when a top player connect at hintbox?
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_announcer_top_player_connect_hint "0"

// Max position to announce that a top player connect?
// -
// Default: "10"
// Minimum: "0.000000"
rankme_announcer_top_pos_player_connect "10"

// Auto-Purge inactive players? X = Days  0 = Off
// -
// Default: "0"
// Minimum: "0.000000"
rankme_autopurge "0"

// Show points changes on chat? 1 = true 0 = false
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_changes_chat "0"

// Enable (non-command) chat triggers. (e.g: rank, statsme, top) Recommended to be set to 0 when running with EventScripts for avoiding double responses. 1 = true 0 = false
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_chat_triggers "0"

// Days inactive to not be shown on rank? X = days 0 = off
// -
// Default: "0"
// Minimum: "0.000000"
rankme_days_to_not_show_on_rank "0"

// Dump the Database to SQL file? (required to be 1 if using the web interface and SQLite, case MySQL, it won't be dumped) 1 = true 0 = false
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_dump_db "0"

// Is RankMe enabled? 1 = true 0 = false
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_enabled "1"

// Free-For-All (FFA) mode? 1 = true 0 = false
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_ffa "0"

// Gather Statistics (a.k.a count points)? (turning this off won't disallow to see the stats already gathered) 1 = true 0 = false
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_gather_stats "1"

// Gather Statistics In Warmup?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_gather_stats_warmup "0"

// Minimal kills for entering the rank
// -
// Default: "0"
// Minimum: "0.000000"
rankme_minimal_kills "0"

// Minimum players to start giving points
// -
// Default: "2"
// Minimum: "0.000000"
rankme_minimumplayers "3"

// Using MySQL? 1 = true 0 = false (SQLite)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_mysql "0"

// Multiplier of losing points. (WARNING: MAKE SURE TO INPUT IT AS FLOAT) 1.0 equals lose same amount as won by the killer, 0.0 equals no lose
// -
// Default: "1.0"
// Minimum: "0.000000"
rankme_percent_points_lose "1.0"

// How many points a player gets for assist flash kill?
// -
// Default: "1"
// Minimum: "0.000000"
rankme_points_assiist_flash "0"

// How many points a player gets for assist kill?
// -
// Default: "1"
// Minimum: "0.000000"
rankme_points_assiist_kill "0"

// How many additional points a player got for a flashed kill?
// -
// Default: "1"
// Minimum: "0.000000"
rankme_points_blind "0"

// How many points the CT who defused got additional?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_bomb_defused_player "0"

// How many points CTs got for defusing the C4?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_bomb_defused_team "0"

// How many points a player loess for dropping the bomb?
// -
// Default: "0"
// Minimum: "0.000000"
rankme_points_bomb_dropped "0"

// How many points the TR who planted got additional?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_bomb_exploded_player "0"

// How many points TRs got for exploding the C4?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_bomb_exploded_team "0"

// How many points a player gets for picking up the bomb?
// -
// Default: "0"
// Minimum: "0.000000"
rankme_points_bomb_pickup "0"

// How many points the TR who planted got additional?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_bomb_planted_player "0"

// How many points TRs got for planting the C4?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_bomb_planted_team "0"

// How many points CT lost for losing the round?
// -
// Default: "0"
// Minimum: "0.000000"
rankme_points_ct_round_lose "0"

// How many points CT got for winning the round?
// -
// Default: "0"
// Minimum: "0.000000"
rankme_points_ct_round_win "0"

// How many additional points a player got for a First Blood?
// -
// Default: "1"
// Minimum: "0.000000"
rankme_points_fb "1"

// How many points the CT who rescued got additional?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_hostage_rescued_player "0"

// How many points CTs got for rescuing the hostage?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_hostage_rescued_team "0"

// How many additional points a player got for a HeadShot?
// -
// Default: "1"
// Minimum: "0.000000"
rankme_points_hs "1"

// How many points a CT got for killing additional by the diffrence of points?
// -
// Default: "1"
// Minimum: "0.000000"
rankme_points_kill_bonus_ct "0"

// How many points of diffrence is needed for a CT to got the bonus?
// -
// Default: "100"
// Minimum: "0.000000"
rankme_points_kill_bonus_dif_ct "0"

// How many points of diffrence is needed for a TR to got the bonus?
// -
// Default: "100"
// Minimum: "0.000000"
rankme_points_kill_bonus_dif_tr "0"

// How many points a TR got for killing additional by the diffrence of points?
// -
// Default: "1"
// Minimum: "0.000000"
rankme_points_kill_bonus_tr "0"

// How many points a CT got for killing?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_kill_ct "2"

// How many points a TR got for killing?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_kill_tr "2"

// Multiplier of points by knife
// -
// Default: "2.0"
// Minimum: "0.000000"
rankme_points_knife_multiplier "2.0"

// How many points a lose for team assist flash kill?
// -
// Default: "1"
// Minimum: "0.000000"
rankme_points_lose_atf "1"

// How many points a player lose for Assist Team Killing?
// -
// Default: "1"
// Minimum: "0.000000"
rankme_points_lose_atk "1"

// If the points is f1oat, round it to next the highest or lowest? 1 = highest 0 = lowest
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_points_lose_round_ceil "1"

// How many points a player lose for Suiciding?
// -
// Default: "0"
// Minimum: "0.000000"
rankme_points_lose_suicide "0"

// How many points a player lose for Team Killing?
// -
// Default: "0"
// Minimum: "0.000000"
rankme_points_lose_tk "0"

// How many points a player win when match draw?
// -
// Default: "0"
// Minimum: "0.000000"
rankme_points_match_draw "0"

// How many points a player loess for losing the match?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_match_lose "2"

// How many points a player win for winning the match?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_match_win "2"

// Minimum points
// -
// Default: "0"
// Minimum: "0.000000"
rankme_points_min "0"

// Is minimum points enabled? 1 = true 0 = false
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_points_min_enabled "1"

// How many points a CT got for being the MVP?
// -
// Default: "1"
// Minimum: "0.000000"
rankme_points_mvp_ct "1"

// How many points a TR got for being the MVP?
// -
// Default: "1"
// Minimum: "0.000000"
rankme_points_mvp_tr "1"

// How many additional points a player got for a no scope kill?
// -
// Default: "1"
// Minimum: "0.000000"
rankme_points_ns "1"

// 0: ssg08 and awp only, 1: ssg08, awp, g3sg1, scar20
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_points_ns_allsnipers "0"

// How many additional points a player got for killing through smoke?
// -
// Default: "1"
// Minimum: "0.000000"
rankme_points_smoke "0"

// Starting points
// -
// Default: "1000"
// Minimum: "0.000000"
rankme_points_start "1000"

// Multiplier of points by taser
// -
// Default: "2.0"
// Minimum: "0.000000"
rankme_points_taser_multiplier "2.0"

// How many points TR lost for losing the round?
// -
// Default: "0"
// Minimum: "0.000000"
rankme_points_tr_round_lose "0"

// How many points TR got for winning the round?
// -
// Default: "0"
// Minimum: "0.000000"
rankme_points_tr_round_win "0"

// How many points the VIP got for escaping?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_vip_escaped_player "2"

// How many points CTs got helping the VIP to escaping?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_vip_escaped_team "2"

// How many points the TR who killed the VIP got additional?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_vip_killed_player "2"

// How many points TRs got for killing the VIP?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_vip_killed_team "2"

// How many additional points a player got for wallbang?
// -
// Default: "1"
// Minimum: "0.000000"
rankme_points_wall "1"

// Cooldown timer to prevent rank command spam.
// 0.0 = disabled
// -
// Default: "30.0"
// Minimum: "0.000000"
rankme_rank_all_timer "0"

// Rank players by? 0 = STEAM:ID 1 = Name 2 = IP
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"
rankme_rank_by "0"

// Get player rank via cache, auto build cache on every OnMapStart.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_rank_cache "0"

// Rank by what? 1 = by points 2 = by KDR 
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "2.000000"
rankme_rank_mode "1"

// Rank bots? 1 = true 0 = false
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_rankbots "0"

// Allow player to reset his own rank? 1 = true 0 = false
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_resetownrank "0"

// Show bots on rank/top/etc? 1 = true 0 = false
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_show_bots_on_rank "0"

// When rank command is used, show for all the rank of the player? 1 = true 0 = false
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_show_rank_all "0"

// The name of the table that will be used. (Max: 100)
// -
// Default: "rankme"
rankme_sql_table "rankme"

// Show AS_ maps statiscs (VIP mod) on statsme and session?
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_vip_enabled "0"


 

 

Sygnatura użytkownika


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2 godziny temu, Arkoo napisał:

Jakie powiadomienia masz na myśli?

z tego co widzę chodzi mu o każde powiadomienie "dołączenie na serwa/wyjscie z serwa zdobycie pkt" itp wszystkie jakie są,

3 godziny temu, LACOSTE napisał:

Chciałbym żeby nie wyświetlały się powiadomienia na czacie. Zmieniłem cvary i nadal to samo. Jakieś pomysły?

z tego co widzę, wszystko jest ustawione aby nie wyświetlało, czy restartowałeś serwer to raczej nie pytam bo zapewne to zrobiłeś, ja bym sprawdził czy na pewno się zapisało, nie wiem z kiedy wyciągnąłeś cały tekst z pliku "czy ponownie odpalales" "czy zostawiles odpalony od czasu kiedy edytowałeś" ale po prostu mogło Cię rozłączyć z FTP i nie nadpisało się, przynajmniej ja tak kilka razy miałem.

 

Edytowane przez Shadow
  • Lubię to!
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