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MAGNET

[CS:GO] Blokowanie broni (Weapon Restrict) (weapon_restrict)

Rekomendowane odpowiedzi

Opis

Dzięki Weapon Restrict możemy zablokować daną broń w grze i zarządzać rozgrzewką.

 

Instalacja

Standardowa

 

Cvary

Spoiler

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:ak47
// -
// Default: "-1"
sm_restrict_ak47_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:ak47
// -
// Default: "-1"
sm_restrict_ak47_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:aug
// -
// Default: "-1"
sm_restrict_aug_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:aug
// -
// Default: "-1"
sm_restrict_aug_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:awp
// -
// Default: "-1"
sm_restrict_awp_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:awp
// -
// Default: "-1"
sm_restrict_awp_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:c4
// -
// Default: "-1"
sm_restrict_c4 "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:deagle
// -
// Default: "-1"
sm_restrict_deagle_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:deagle
// -
// Default: "-1"
sm_restrict_deagle_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:defuser
// -
// Default: "-1"
sm_restrict_defuser "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:elite
// -
// Default: "-1"
sm_restrict_elite_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:elite
// -
// Default: "-1"
sm_restrict_elite_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:famas
// -
// Default: "-1"
sm_restrict_famas_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:famas
// -
// Default: "-1"
sm_restrict_famas_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:fiveseven
// -
// Default: "-1"
sm_restrict_fiveseven_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:fiveseven
// -
// Default: "-1"
sm_restrict_fiveseven_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:flashbang
// -
// Default: "-1"
sm_restrict_flashbang_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:flashbang
// -
// Default: "-1"
sm_restrict_flashbang_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:g3sg1
// -
// Default: "-1"
sm_restrict_g3sg1_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:g3sg1
// -
// Default: "-1"
sm_restrict_g3sg1_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:galil
// -
// Default: "-1"
sm_restrict_galil_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:galil
// -
// Default: "-1"
sm_restrict_galil_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:glock
// -
// Default: "-1"
sm_restrict_glock_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:glock
// -
// Default: "-1"
sm_restrict_glock_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:hegrenade
// -
// Default: "-1"
sm_restrict_hegrenade_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:hegrenade
// -
// Default: "-1"
sm_restrict_hegrenade_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:knife
// -
// Default: "-1"
sm_restrict_knife_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:knife
// -
// Default: "-1"
sm_restrict_knife_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:m249
// -
// Default: "-1"
sm_restrict_m249_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:m249
// -
// Default: "-1"
sm_restrict_m249_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:m3
// -
// Default: "-1"
sm_restrict_m3_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:m3
// -
// Default: "-1"
sm_restrict_m3_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:m4a1
// -
// Default: "-1"
sm_restrict_m4a1_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:m4a1
// -
// Default: "-1"
sm_restrict_m4a1_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:mac10
// -
// Default: "-1"
sm_restrict_mac10_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:mac10
// -
// Default: "-1"
sm_restrict_mac10_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:mp5navy
// -
// Default: "-1"
sm_restrict_mp5navy_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:mp5navy
// -
// Default: "-1"
sm_restrict_mp5navy_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:nvgs
// -
// Default: "-1"
sm_restrict_nvgs_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:nvgs
// -
// Default: "-1"
sm_restrict_nvgs_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:p228
// -
// Default: "-1"
sm_restrict_p228_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:p228
// -
// Default: "-1"
sm_restrict_p228_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:p90
// -
// Default: "-1"
sm_restrict_p90_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:p90
// -
// Default: "-1"
sm_restrict_p90_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:scout
// -
// Default: "-1"
sm_restrict_scout_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:scout
// -
// Default: "-1"
sm_restrict_scout_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:sg550
// -
// Default: "-1"
sm_restrict_sg550_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:sg550
// -
// Default: "-1"
sm_restrict_sg550_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:sg552
// -
// Default: "-1"
sm_restrict_sg552_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:sg552
// -
// Default: "-1"
sm_restrict_sg552_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:smokegrenade
// -
// Default: "-1"
sm_restrict_smokegrenade_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:smokegrenade
// -
// Default: "-1"
sm_restrict_smokegrenade_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:tmp
// -
// Default: "-1"
sm_restrict_tmp_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:tmp
// -
// Default: "-1"
sm_restrict_tmp_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:ump45
// -
// Default: "-1"
sm_restrict_ump45_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:ump45
// -
// Default: "-1"
sm_restrict_ump45_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:usp
// -
// Default: "-1"
sm_restrict_usp_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:usp
// -
// Default: "-1"
sm_restrict_usp_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:vest
// -
// Default: "-1"
sm_restrict_vest_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:vest
// -
// Default: "-1"
sm_restrict_vest_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:vesthelm
// -
// Default: "-1"
sm_restrict_vesthelm_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:vesthelm
// -
// Default: "-1"
sm_restrict_vesthelm_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon: xm1014
// -
// Default: "-1"
sm_restrict_xm1014_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon: xm1014
// -
// Default: "-1"
sm_restrict_xm1014_t "-1"

// If 1 disables ff during warmup. If 0 leaves ff enabled
// -
// Default: "1"
sm_warmup_disable_ff "1"

// Enable warmup.
// -
// Default: "1"
sm_warmup_enable "1"

// Weather or not give infinite grenades if warmup weapon is grenades
// -
// Default: "1"
sm_warmup_infinite "1"

// Respawn players during warmup
// -
// Default: "1"
sm_warmup_respawn "1"

// Time after death before respawning player
// -
// Default: "0.5"
sm_warmup_respawn_time "0.5"

// How long in seconds warmup lasts
// -
// Default: "45"
sm_warmup_time "45"

// Set to 0 to allow awp pickup ONLY if it is under the max allowed. Set to 1 to use sm_allow_restricted_pickup method.
// -
// Default: "1"
sm_allow_awp_pickup "1"

// Set to 0 to ONLY allow pickup if under the max allowed. Set to 1 to allow restricted weapon pickup
// -
// Default: "0"
sm_allow_restricted_pickup "0"

// If enabled will count bots in per player restricts
// -
// Default: "1"
sm_perplayer_bots "1"

// If enabled will restrict awp per player count
// -
// Default: "0"
sm_perplayer_restrict "0"

// If enabled will count specs in per player restricts
// -
// Default: "1"
sm_perplayer_specs "1"

// Enables admin immunity so admins can buy restricted weapons Default flag is reserved flag. Override sm_restrict_immunity_level to change.
// -
// Default: "0"
sm_weapon_restrict_immunity "0"

// Sound to play when a weapon is restricted (leave blank to disable)
// -
// Default: "sound/buttons/weapon_cant_buy.wav"
sm_restricted_sound "sound/buttons/weapon_cant_buy.wav"

 

 

Komendy admina

Spoiler

//Restricts weapon
//Usage sm_restrict <weapon|all|group> <amount> <both|ct|t>
//Examples
//
// sm_restrict deagle 0
// sm_restrict @all 1 ct
// sm_restrict pistols 0 t
//
//Flag: ConVar
//
sm_restrict

//Unrestricts weapon
//Usage sm_unrestrict <weapon|all|group> <both|ct|t>
//Examples
//
// sm_unrestrict deagle
// sm_unrestrict @all ct
// sm_unrestrict pistols t
//
//Flag: ConVar
//
sm_unrestrict

//Sets next round as knife round
//Flag: ConVar
//
sm_knives

//Sets next round as pistol round
//Flag: ConVar
//
sm_pistols

//Forces the bomb to be dropped
//Flag: Ban
//
sm_dropc4

//Reloads restrictions
//Flag: ConVar
//
sm_reload_restrictions

//Removes players restricted weapons
//Flag: ConVar
//
sm_remove_restricted

 

 

Źródło

https://forums.alliedmods.net/showthread.php?p=950174
Hej! Skorzystałeś z linku lub pobrałeś załącznik? Uhonoruj naszą pracę poprzez rejestrację na forum i rośnij razem z nami!

 

Download

weapon-restrict-3.1.6.zip
Hej! Skorzystałeś z linku lub pobrałeś załącznik? Uhonoruj naszą pracę poprzez rejestrację na forum i rośnij razem z nami!

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