cyziek 2 Posted April 11 (edited) Witam. Mam problem z konfiguracją rankingu rankme by Kento. Czy ktoś mógłby podpowiedzieć jak ustawić go aby punkty za kille były przydzielane bez względu na to jaka jest różnica punktowa pomiędzy graczami? Teraz przykładowo gdy nowy gracz zabije kogoś z topki- dostaje nawet 20 punktów. To jest niesprawiedliwe z tego względu że przychodzą sobie randomowi ludzie i zabierają punkty stałym graczom. Spoiler rankme_enabled "1" //Is RankMe enabled? 1 = true 0 = false" rankme_rankbots "0" //Rank bots? 1 = true 0 = false" rankme_autopurge "0" //Auto-Purge inactive players? X = Days 0 = Off" rankme_points_bomb_defused_team "2" //How many points CTs got for defusing the C4?" rankme_points_bomb_defused_player "2" //How many points the CT who defused got additional?" rankme_points_bomb_planted_team "2" //How many points TRs got for planting the C4?" rankme_points_bomb_planted_player "2" //How many points the TR who planted got additional? rankme_points_bomb_exploded_team "2" //How many points TRs got for exploding the C4? rankme_points_bomb_exploded_player "2" //How many points the TR who planted got additional? rankme_points_hostage_rescued_team "2" //How many points CTs got for rescuing the hostage? rankme_points_hostage_rescued_player "2" //How many points the CT who rescued got additional? rankme_points_hs "1" //How many additional points a player got for a HeadShot? rankme_points_kill_ct "2" //How many points a CT got for killing? rankme_points_kill_tr "2" //How many points a TR got for killing? rankme_points_kill_bonus_ct "1" //How many points a CT got for killing additional by the diffrence of points? rankme_points_kill_bonus_tr "1" //How many points a TR got for killing additional by the diffrence of points? rankme_points_kill_bonus_dif_ct "100" //How many points of diffrence is needed for a CT to got the bonus? rankme_points_kill_bonus_dif_tr "100" //How many points of diffrence is needed for a TR to got the bonus? rankme_points_ct_round_win "0" //How many points CT got for winning the round? rankme_points_tr_round_win "0" //How many points TR got for winning the round? rankme_points_ct_round_lose "0" //How many points CT lost for losing the round? rankme_points_tr_round_lose "0" //How many points TR lost for losing the round? rankme_points_knife_multiplier "2.0" //Multiplier of points by knife rankme_points_taser_multiplier "2.0" //Multiplier of points by taser rankme_points_start "1000" //Starting points rankme_minimal_kills "0" //Minimal kills for entering the rank rankme_percent_points_lose "1.0" //Multiplier of losing points. (WARNING: MAKE SURE TO INPUT IT AS FLOAT) 1.0 equals lose same amount as won by the killer, 0.0 equals no lose rankme_points_lose_round_ceil "1" //If the points is f1oat, round it to next the highest or lowest? 1 = highest 0 = lowest rankme_changes_chat "1" //Show points changes on chat? 1 = true 0 = false rankme_show_rank_all "0" //When rank command is used, show for all the rank of the player? 1 = true 0 = false rankme_rank_all_timer "30.0" //Cooldown timer to prevent rank command spam. 0.0 = disabled rankme_show_bots_on_rank "0" //Show bots on rank/top/etc? 1 = true 0 = false rankme_resetownrank "0" //Allow player to reset his own rank? 1 = true 0 = false rankme_minimumplayers "2" //Minimum players to start giving points rankme_vip_enabled "0" //Show AS_ maps statiscs (VIP mod) on statsme and session? rankme_points_vip_escaped_team "2" //How many points CTs got helping the VIP to escaping? rankme_points_vip_escaped_player "2" //How many points the VIP got for escaping? rankme_points_vip_killed_team "2" //How many points TRs got for killing the VIP? rankme_points_vip_killed_player "2" //How many points the TR who killed the VIP got additional? rankme_points_lose_tk "0" //How many points a player lose for Team Killing? rankme_points_lose_suicide "0" //How many points a player lose for Suiciding? rankme_rank_by "0" //Rank players by? 0 = STEAM:ID 1 = Name 2 = IP rankme_ffa "0" //Free-For-All (FFA) mode? 1 = true 0 = false rankme_mysql "0" //Using MySQL? 1 = true 0 = false (SQLite) rankme_dump_db "0" //Dump the Database to SQL file? (required to be 1 if using the web interface and SQLite, case MySQL, it won't be dumped) 1 = true 0 = false rankme_gather_stats "1" //Gather Statistics (a.k.a count points)? (turning this off won't disallow to see the stats already gathered) 1 = true 0 = false rankme_days_to_not_show_on_rank "0" //Days inactive to not be shown on rank? X = days 0 = off rankme_rank_mode "1" //Rank by what? 1 = by points 2 = by KDR rankme_sql_table "rankme" //The name of the table that will be used. (Max: 100) rankme_chat_triggers "1" //Enable (non-command) chat triggers. (e.g: rank, statsme, top) Recommended to be set to 0 when running with EventScripts for avoiding double responses. 1 = true 0 = false rankme_points_mvp_ct "1" //How many points a CT got for being the MVP? rankme_points_mvp_tr "1" //How many points a TR got for being the MVP? rankme_points_bomb_pickup "0" //How many points a player gets for picking up the bomb? rankme_points_bomb_dropped "0" //How many points a player loess for dropping the bomb? rankme_points_assiist_kill "1" //How many points a player gets for assist kill? ankme_points_match_win "2" //How many points a player win for winning the match? rankme_points_match_lose "2" //How many points a player loess for losing the match? rankme_points_match_draw "0" //How many points a player win when match draw?" rankme_announcer_player_connect "1" //Announce when a player connect with position and points? rankme_announcer_player_connect_chat "1" //Announce when a player connect at chat? rankme_announcer_player_connect_hint "0" //Announce when a player connect at hintbox? rankme_announcer_player_disconnect "1" //Announce when a player disconnect with position and points? rankme_announcer_top_player_connect "1" //Announce when a top player connect? rankme_announcer_top_pos_player_connect "10" //Max position to announce that a top player connect? rankme_announcer_top_player_connect_chat "1" //Announce when a top player connect at chat? rankme_announcer_top_player_connect_hint "0" //Announce when a top player connect at hintbox? rankme_gather_stats_warmup "1" //Gather Statistics In Warmup? rankme_points_min_enabled "1" // Is minimum points enabled? 1 = true 0 = false rankme_points_min "0" // Minimum points rankme_rank_cache "1" //Get player rank via cache, auto build cache on every OnMapStart. rankme_points_ns "1" //How many additional points a player got for a no scope kill? rankme_points_ns_allsnipers "0" //0: ssg08 and awp only, 1: ssg08, awp, g3sg1, scar20 rankme_points_fb "1" //How many additional points a player got for a First Blood? Edited April 11 by cyziek Share this post Link to post Share on other sites
Paweł 254 Posted April 11 28 minut temu, cyziek napisał: rankme_percent_points_lose "1.0" //Multiplier of losing points. (WARNING: MAKE SURE TO INPUT IT AS FLOAT) 1.0 equals lose same amount as won by the killer, 0.0 equals no lose Spróbuj ustawić to na 0.0 Share this post Link to post Share on other sites
Shadow 61 Posted April 11 (edited) Spoiler rankme_points_kill_bonus_dif_ct "100" //How many points of diffrence is needed for a CT to got the bonus? rankme_points_kill_bonus_dif_tr "100" //How many points of diffrence is needed for a TR to got the bonus? Tu masz ustawiasz sobie ile CT/TT mają mieć przewagi pkt między graczami żeby dostać bonus czyli np rankme_points_kill_bonus_dif_tr jest na 250 to jeśli masz 400 a ktoś ma 149/150 to dostaję więcej pkt za ciebie im większą masz przewagę pkt tym więcej za ciebie dostają czyli najlepiej zrobić tak rankme_points_kill_bonus_dif_tr "9999999" nie bawiłem się z tym, żeby cudować "0" czy coś bo to nie działało najlepiej "999999" i mieć spokój. @yamakashi to nie jest przypadkiem, że pkt za przegraną? Edited April 11 by Shadow Share this post Link to post Share on other sites
MAGNET 478 Posted April 15 Wiadomość wygenerowana automatycznie Pomoc udzielona Share this post Link to post Share on other sites